pinkcel
Guide · Lip-sync

2D lip-sync in your browser: make a character talk from a voice clip

Record a line with your microphone or import an audio file, and pinkcel animates the character's mouth to it automatically. The mouth shapes are yours to draw, the timing comes from the voice, and the result is ordinary keyframes you can adjust. Free, and your audio never leaves your computer.

The built-in character talking. Mouth shapes switch with the loudness of the voice.

How the automatic lip-sync works

pinkcel listens to how loud the voice is, not to which sounds it makes. For every frame it measures the loudness of the clip, smooths that curve so the mouth does not jitter, and scales it to the loudest moment of this particular recording. Quiet frames close the mouth, loud frames open it, and pauses hold it shut.

What happens next depends on how the mouth is built:

Because it follows loudness, it works with any language and any voice, and with sound effects or music too. What it does not do is tell an "oo" from an "ee": if a close-up shot needs exact mouth shapes for particular sounds, keep the automatic pass for timing and adjust individual keys by hand.

Step by step

  1. Get a character with a mouth. The quickest start is the built-in one: in the layers panel click the character button and choose Simple character (face). Its mouth is already a switch group with shapes ordered from closed to open, and the eyes blink the same way.
  2. Add the voice. Select the character and press Add voice (import + lip-sync) in the inspector. Pick an MP3, WAV or OGG file, and the mouth is animated in the same step. To record instead, use the microphone button, then run Generate lip-sync on the mouth with the new audio track.
  3. Play it back. Press Space. The audio plays with the animation and its waveform sits on the timeline, so you can see where each word lands.
  4. Adjust. Change Gain or Smooth and generate again, or edit single keys on the timeline. More on that below.

The lip-sync goes into its own clip on a separate channel of the main timeline, so it keeps playing while the body runs any other animation on top.

Drawing mouth shapes that read well

Tuning the result

SettingRangeWhat it does
Gain1–6How easily the mouth opens. Raise it for quiet or distant recordings, lower it when the mouth stays wide open.
Smooth0–0.9How much the loudness curve is smoothed. Higher values give calmer, less twitchy mouths.
Closed / Open0–1 / 0.2–2For single-drawing mouths only: the vertical stretch at silence and at the loudest moment.
Very quiet sound is treated as silence, so breathing and room noise do not open the mouth. Record close to the microphone in a quiet room and the result needs little tuning.

Exporting a talking character

FAQ

Does it work with languages other than English?

Yes. The lip-sync follows loudness, so the language does not matter.

Can I use my own mouth drawings?

Yes. Put the drawings in a group, make it a switch group and stack them from closed at the bottom to wide open at the top. The lip-sync uses whatever shapes you give it.

Is my recording uploaded anywhere?

No. Recording, decoding and lip-sync all happen in your browser. Audio is stored inside your project file on your computer, or in your own Google Drive if you save there.

How long can the audio be?

Imported files can run up to three hours. Microphone recordings keep the first ten minutes, so a single forgotten take cannot bloat the project.

Is it free?

Yes. The lip-sync and every export are free.

Make a character talk in two minutes

Open the editor, insert the ready-made character and drop a voice clip on it.

Open the editor, free

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